알기 쉽게 풀어쓴 Cortex-M3 (기초편) (ARM-BOOK-BASE)
  • 알기 쉽게 풀어쓴 Cortex-M3 (기초편) (ARM-BOOK-BASE)

알기 쉽게 풀어쓴 Cortex-M3 (기초편) (ARM-BOOK-BASE)

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【 이 책에서 다루는 내용은 다음과 같습니다. 】

◆ ARM Cortex 제품군 및 Cortex-M 제품군의 구성을 알아본다.
◆ Eclipse 와 GCC 컴파일러를 이용해 Windows / Linux 에서 개발 환경을 구축한다.
◆ 기본적인 GPIO 인터페이스를 학습하여 일반 입/출력을 제어한다.
◆ 인터럽트에 관한 기초 작업을 학습하고 외부 인터럽트를 제어한다.
◆ 디버깅 및 Trace 입/출력을 수행하며 여러 디버그 기법을 학습한다.
◆ STM32F103 칩의 클럭 초기화 과정을 학습한다.
◆ ARM의 시스템 틱 타이머와 STM32F103 칩의 일반 타이머를 다뤄본다.
◆ 시스템 타이머를 이용해 정확한 시간 지연 함수를 구현하고 일반 타이머로 7-세그먼트 디스플레이를 다룬다.
◆ UART 기능을 학습한다.
◆ 표준 입출력과 간단한 시스템 호출을 학습한다. 

 

차례

1.1.    ARM 프로세서 소개········································································································· 11

1.2.    시작하기 전에····················································································································· 18

1.2.1.       소프트웨어························································································································· 18

1.2.2.       하드웨어····························································································································· 19

1.2.3.       자료형································································································································· 19

2.1.    개발 환경의 구성 요소···································································································· 22

2.1.1.       소스 작성 및 컴파일······································································································· 23

2.1.2.       프로그램 내려 받기········································································································· 24

2.1.3.       디버깅································································································································· 25

2.2.    개발 환경 구축하기·········································································································· 27

2.2.1.       개발 도구 선택하기········································································································· 27

2.2.2.       디버깅 장비 선택하기····································································································· 28

2.2.3.       개발 환경 개요················································································································· 28

2.2.4.       Windows 에서 기반 환경 구축하기············································································· 30

2.2.5.       Linux 에서 기반 환경 구축하기···················································································· 41

2.2.6.       Eclipse IDE 플러그인 설치 및 설정·············································································· 49

2.3.    Hello World! 프로젝트··································································································· 56

2.3.1.       프로젝트 생성··················································································································· 56

2.3.2.       OpenOCD 를 통한 JTAG 연결······················································································ 68

3.1.    다시 보는 ARM Hello····································································································· 85

3.1.1.       delay_ms()·························································································································· 86

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